New PDF release: Advances in Computer Games: 14th International Conference,

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By Aske Plaat, Jaap van den Herik, Walter Kosters

ISBN-10: 3319279912

ISBN-13: 9783319279916

This booklet constitutes the completely refereed post-conference proceedings of the 14th foreign convention on Advances in computing device video games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised complete papers awarded have been rigorously reviewed and selected from 34 submissions. The papers conceal a variety of topics akin to Monte-Carlo Tree seek and its improvements;  theoretical elements and complexity; research of video game features; seek algorithms; and computer studying.

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Extra resources for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers

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Jos Uiterwijk recently proposed a knowledge based method that can solve large rectangular boards without any search [28]. Misere Domineering: The rules are the same as for Domineering except that the first player that cannot play has won. Go: The game starts with an empty grid. Players alternatively place black and white stones on the intersections. A completely surrounded string of stones is removed from the board. The score of a player at the end of a game with Playout Policy Adaptation for Games 25 Table 1.

Domineering was invented by G¨ oran Andersson [12]. Jos Uiterwijk recently proposed a knowledge based method that can solve large rectangular boards without any search [28]. Misere Domineering: The rules are the same as for Domineering except that the first player that cannot play has won. Go: The game starts with an empty grid. Players alternatively place black and white stones on the intersections. A completely surrounded string of stones is removed from the board. The score of a player at the end of a game with Playout Policy Adaptation for Games 25 Table 1.

See, for example, [5–7,9]. We have written EPT programs that play the games of Amazons, Breakthrough, and Havannah and we will refer to them as Amabot, Breakbot, and Havbot. Amabot was originally written using mini-max techniques and, playing under the name Invader, was one of the top Amazons programs at the Computer Olympiads from 2001–2005 [11], but never finished in first place. After converting from mini-max to EPT, Amabot has won each of the last five Computer Olympiads it has entered. Breakbot is a more recent program.

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Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers by Aske Plaat, Jaap van den Herik, Walter Kosters


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