ActionScript 3.0 design patterns: [object-oriented by William Sanders, Chandima Cumaranatunge PDF

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  • February 16, 2018
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By William Sanders, Chandima Cumaranatunge

ISBN-10: 0596528469

ISBN-13: 9780596528461

The ideas during this booklet are nice for any Actionscript developer they usually completely clarify suggestions through layout styles. i would suggest this booklet to any aspiring AS3 developer.

HOWEVER, there's such a lot of terrible blunders during this ebook. whereas the content material is outstanding, it sort of feels just like the editor used to be plastered while he positioned this little activity jointly. In bankruptcy 7, it really is nearly insufferable. phrases are passed over, code is passed over, sections are re-pasted into the e-book often... it is totally terrible. I continue discovering myself getting disillusioned attempting to learn this booklet simply because a lot is skipped over and rather a lot is repeated identically at the subsequent page!!!

All in all, in case you are attracted to studying layout styles (and they're very worthy) purchase this publication. The content material is superb, the editor will be fired from the universe.

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Additional info for ActionScript 3.0 design patterns: [object-oriented programming techniques]

Example text

We ourselves were surprised at how different design patterns brought out different perspectives on the same OOP concept and helped further clarify it. To get started, we’ll review the four basic OOP concepts: • Abstraction • Encapsulation • Inheritance • Polymorphism Each of these concepts needs reflection, and if you’re new to OOP, don’t worry about getting it right the first time. We go over these concepts time and again in the design pattern chapters. Abstraction In general, an abstraction is a model or ideal.

Beginning in Chapter 5 with the adapter pattern, you will see interfaces at work in several of the other design patterns. To begin to see what an interface does, a simple example illustrates the use of one. However, once you start seeing how they’re used in design patterns, you will better see their utility. Example 1-17 shows how a typical interface is created. The application is made up of Example 1-17 to Example 1-20. The first thing we’ll do is to make our interface. As you can see in Example 1-17, the single function is quite simple and devoid of content.

You may be wondering where the inheritance is. Given the fact that you must build all the interface’s methods, it looks more like a customization than an inheritance. However, the BandFace subclasses all inherit its interfaces. So essentially, the subclasses inherit the interface but not the implementation. Finally, to test the application, the MakeSound class, listed in Example 1-20, tests both classes and their very different constructions of the single method from the BandFace Inheritance | 29 interface.

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ActionScript 3.0 design patterns: [object-oriented programming techniques] by William Sanders, Chandima Cumaranatunge


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